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Croix de Guerre: ASL Module 10aCROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940. In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out of print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a
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CROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940. In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out-of-print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a revised National Capabilities Chart.

CROIX DE GUERRE not only provides the standard French blue counters for use in 1939-40, but also provides for the first time unique infantry counters for the Vichy French regime’s overseas colonies (two-tone French-blue-in-German-blue) and for the Free French (standard French blue with a Cross of Lorraine). That means all the personnel, weapons, and uniquely French vehicle counters used by French forces throughout World War II, as well as the detailed Chapter H historical notes to accompany the counters and revised Chapter A rules to reflect the new French infantry counters.

DINANT: ROMMEL AT THE MEUSE takes players through the rapid movement of Erwin Rommel’s Panzer-Division 7 across the Meuse and through the “impenetrable” Bois d’Ardennes and shows the fighting at the southernmost portion of the river crossing at the town of Dinant during 11-14 May, 1940. Facing the Germans were the exhausted men of the 18th Infantry Division, who had marched almost 50 miles in the preceding three days. High Command had stripped from them all their 60mm mortars, almost half of their motorized transport, and many of their 25mm anti-tank guns, giving those to units “more likely to face action.”

DINANT: ROMMEL AT THE MEUSE features two historical 22˝×34˝ map sections with several new terrain types—Road Tunnels, Railroad Embankment Underpasses, 15th Century Fortresses, Weirs, and Retaining Walls. The 10 scenarios showcase fighting at and around the area of the crossing. Players will navigate through a maze of narrow streets alongside the Meuse River at the bottom of 90´ high cliffs and then climb to the plateau above. The Campaign Game will also see the German player building pontoon bridges and assembling ferries for men, tanks, and equipment to cross the river, all while under fire.

CROIX DE GUERRE is therefore much more than a mere reprint of its predecessor and showcases the French army as never before. Vive la France!

Contains:

  • 11 countersheets
  • two 22" x 34" maps (for DINANT: ROMMEL AT THE MEUSE)
  • two 8" x 22" standard ASL geomorphic maps (42 and 43)
  • French Chapter H and revised French Chapter A pages
  • Chapter DN (with the DINANT HASL rules)
  • 41 ASL scenarios (including 11 for the DINANT HASL)
  • two DINANT HASL chapter dividers
  • one revised National Capabilities Chart

The 22 out-of-print French scenarios included are:
A52 Swan Song
A64 Chateau de Quesnoy
A66 Counterstroke at Stonne
A89 First Day of Diadem
A94 Last Defense Line
A96 In Rommel's Wake
A104 In Front of the Storm
A108 Sudden Death
A119 Showdown in Syria
G46 Triumph Atop Taraldsvikfjell
U Chance d'une Affaire
J35 Siam Sambal
J44 Audacity!
J45 The Last Roadblock
J69 The Army at the Edge of the World
J70 Just an Illusion
J76 Ultimate Treachery
J90 The Time of Humiliations
U1 The French Decide to Fight
U20 Fighting at the World’s Edge
U21 The French Perimeter
WO2 Failure to Communicate

Croix de Guerre: ASL Module 10a

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