MODERN AGE: POWERSThe Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history to gothic horror to urban fantasy and post apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game's extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from mystically powered
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The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history to gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game's extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from mystically powered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.